This is the 3D environment scene I created for Blizzard Student Contest 2017. I really like how the scene turn out but definitely could be more stylized.
I used 3DS Max and Blender for box out and low poly modeling. Zbrush for high poly sculpting. 3D Coat for most of UV Unwrap. I also used Photoshop for a lot of hand painted texture and post process refinement. I used Unreal Engine 4 for particles effects and render.